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by Flo 'I ain't dead yet' Schaetz - E-Mail
Download a very, very pre-alpha from Sourceforge.
(September 30. 2012) Still working on build 0.05, which will support saving and loading scenarios from and to .zip files, which allows the gm to prepare a scenario and then export it to a .zip file, which he then can copy onto his laptop, for example. Additionally, error handling/logging will be enhanced, so that the user has at least a chance to see what went wrong.
(September 27. 2012) Released Pre-Alpha 0.04 (includes a name generator plugin and you now can rotate the tokens).
(September 25. 2012) Vacation is obviously good for something, like getting coding work done. The third pre-alpha build (0.03) can be downloaded from SourceForge. Biggest feature is the Image Viewer, which works now reasonably well and allows to move tokens around, for example to mark positions on a map.
The “Gamemaster Tool” (GMTool) is a simple tool, written in Java, to aid gamemasters in running their gaming sessions by managing their notes, handouts, player and non-player character, etc. It was specifically designed to work on a small notebook (like the EEE PC, which is small enough not to use up all space on the gaming table), but will work on most computers/notebooks.
Of course, there are already many tools out there, dice rollers for almost any system, combat trackers for many of them, etc. The basic idea here is not to provide another tool specifically for one system, but a platform in which different plugins can be integrated (including dice rollers and combat trackers) to form a all-in-one tool for gamemastering an rpg session.
See GMToolHowTo for a usage manual or GMToolCoding for a coding manual.
The really interesting pieces are, of course, the plugins, but the GMTool itself offers a reliable frame with some nice features:
I started with some Shadowrun 4th Edition plugins, mainly because I need them, but also to have some plugins to show how it's done.
After the Shadowrun plugins are done, I will probably write some GURPS plugins, obviously they will probably be like the Shadowrun plugins, just for GURPS
After the hell freezes over… Ok, perhaps a little bit earlier, when I'm done with the GURPS plugins, I will probably start working on some TDE plugins.